( #292) Fixed an issue where Feral Red Dragon (F) was not being assigned an animation, resulting in a Shadow Ike.( #291) Fixed an issue where non-Heron laguz did not properly set their stat bias to physical only.4 but could randomize into a character without a ranged attack, causing a crash. ( #319) Fixed an issue where Artur has a scripted ranged fight in Ch.( #278) Fixed an issue where Selena was scripted in a cutscene as a Fleet class that was causing crashes.( #283) Fixed an issue where Cecilia would not automatically equip her weapon if she had a staff in her first slot during her encounter with Zephiel.( #328) Fixed an issue where dark magic users could be set to have E rank in Dark magic, while Flux itself is D rank.( #327) Fixed issues with the autoleveling routine, due to character data levels not matching chapter data levels, which was causing autoleveling discrepancies, as well as with linked characters that only had promotion/demotion adjustments made to one version of them and not the others.( #254) Fixed an issue where Deirdre's replacement weapon was not being sidegraded properly.( #285) Fixed an issue where the random children option was not giving truly random children classes, instead limiting them to use the same weapon as their vanilla counterparts.This should improve the compatibility of the resulting game in all cases and get rid of some arbitrary issues that pop up and are not reproducible. Fixed some issues with UPS Patching, Text Encoding, and byte alignment issues with all games.Updated logic to not remove class bands from their normal appearance.Randomizing MOV will ensure that you can never lose MOV from promoting.Removed Bragi blood from the blood pool when shuffling blood, due to having too many restrictions.Added logic to make laguz scenes a bit more coherent and prevent unnecessary transformations if they become beorc classes.Decreased the Laguz->Beorc adjustment bonuses to 0.5x from 1.5x.Added SID_KEY0 skill to assassins by default (so they can unlock things for free).Increased the chance of master seals from random rewards.Added Vigilance and Insight to the skill randomization pool.Added logic to make sure Wire is always defeatable by whatever Hector becomes.
#FIRE EMBLEM 8 RANDOMIZER RECRUIT PATCH#
Updated the localization patch to v1.1.1.Unlocked more holy blood options for Sigurd and Julia (specifically those tied to the third byte (Thrud, Forseti, Bragi, and Hezul)).
#FIRE EMBLEM 8 RANDOMIZER RECRUIT FREE#
![fire emblem 8 randomizer recruit fire emblem 8 randomizer recruit](http://comprarmarihuanamadrid.es/wp-content/uploads/2021/01/Diseno-sin-titulo-91.jpg)
Added the ability to specify min/max range for the High Critical weapon trait.Added the option to add random drops to enemies.Added the option to enable 3x weapon might for effective weapons instead of 2x.Added the option for classes to be assigned evenly.AS thresholds adjustable with/without Pursuit. Added an option to remove the Pursuit requirement in order to follow up.Added an option to use a 1 RN system instead of the usual 2 RN system.Beta Feature: Added the ability to randomly add Fog of War to maps that didn't have it.Added the option to transfer "personal growths" for a unit when they randomize their class.Promotional weapons being the Emblem weapons in FE7 and the Monster effective weapons in FE8. Added the option to not give out promotional weapons (to all units) or poison weapons (to playable units).Added the ability to tune the gender assignment/restrictions when randomizing classes.
![fire emblem 8 randomizer recruit fire emblem 8 randomizer recruit](http://www.milspeak.org/milspeak/handbook_files/fold_h2a.png)